Cyber Soul Academy and SSA Assoc.
Would you like to react to this message? Create an account in a few clicks or log in to continue.


CSA is an Academy that strives to be the best there is and it is where the best Duelists come from around the world.
 
HomePortalSearchLatest imagesRegisterLog inGallery
Who is online?
In total there are 6 users online :: 0 Registered, 0 Hidden and 6 Guests

None

Most users ever online was 270 on Tue Sep 14, 2021 11:01 pm
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Top posting users this month
No user
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1743 registered users
The newest registered user is aichi sendou

Our users have posted a total of 7458 messages in 1547 subjects
Poll

 

 Fast effects

Go down 
AuthorMessage
N
Moderator
Moderator
N


Posts : 172
Join date : 2013-05-04
Location : Orlando, Florida

Character sheet
RP Character: X
RP Dorm: None
RP Deck: Unknow

Fast effects  Empty
PostSubject: Fast effects    Fast effects  EmptySun Jun 02, 2013 8:44 pm

im gonna talk about fast effects teachers dont do nothing but talk so i will do the work making lessons

Fast Effect cards are essentially anything Spell Speed 2 or higher (Quick-effect Monster Effects, Quick-Play Spell Cards, and any Trap Card). No longer will Priority be in effect! We’ll clarify how some of this will work out, assuming we do understand the flow chart below:

Example #1: Player 1 (Turn Player) synchro summons a Scrap Dragon while Player 2 has 2 face down spell/traps (Turn Player does not start a chain). Nothing is triggered, therefore Player 1 can activate a fast effect (anything Spell Speed 2 or higher). If Player 1 does not, Player 2 may, and activates Bottomless Trap Hole, thus starting a chain. Under Fast Effect ruling, Scrap Dragon would not be able to activate its effect to destroy one card on each side of the field due to its ignition effect being Spell Speed 1.

Example #2: Player 1 (Turn Player) activates Pot of Duality, effectively starting a chain. Player 2 can continue that chain by activating Magic Jammer. Player 1 would retain the right to play a card first in this case.

Just to clarify, the turn player is still capable of playing a card first to start the chain, however, activating Speed 1 effects in response to summoning or non-chain-starting effects are out. Also, Fast Effect ruling doesn’t prevent the actions of trigger effects (i.e. “If this card is summoned, banish 1 target” would still apply even if Bottomless Trap Hole was activated in response to the monster’s summon.)

this image explains it better

http://www.yugioh-card.com/en/gameplay/images/T-Flowchart_EN-US.jpg

you teacher -jesse.
Back to top Go down
Guest
Guest
avatar



Fast effects  Empty
PostSubject: Re: Fast effects    Fast effects  EmptyTue Jun 04, 2013 3:25 pm

Looks good. Maybe a possible more in depth, with actual examples, such as playing out amove with actual cards, so that people know what they can and cannot do.

Aside from that, looks good. Well done.
Back to top Go down
 
Fast effects
Back to top 
Page 1 of 1
 Similar topics
-
» Monster Effects [Activate and Negate]

Permissions in this forum:You cannot reply to topics in this forum
Cyber Soul Academy and SSA Assoc. :: Facilities :: Classroom-
Jump to: