Results:
Sumilidon (Chronomaly) - Killmatronix (Naturia)
Tester [2] - Testee [0]
Use of Cards 15/20:
Used his cards fairly well, from what he had available. Though discarding Fruitfly as cost for Twin Twister in game 1 was questionable, since Fruitfly can drop Infinity to dangerous levels. Proper play on the Dragonfly. Though the ARK play was odd, considering you already had the virtually invincible Dragonfly out. Game 2 you had a chance for Trishula, but went Barkion instead. Knowing the traps I mainly used until that point were Counters, something Barkion is pointless against.
Ruling Knowlege 2/10:
5 questions about rulings, each worth 2 points.
Deck Build 7/10:
Somewhat lacks the speed, but Naturia always suffered that. Safe Zone combo with Bamboo Shoot is a lockdown but requires a specific set up, which slows the deck down a lot more, suggest choosing either lockdown or remove that combo for a more safe and fast build that could possibly rush into Barkion/Beast. Also missing Landoise in terms of shutdown.
Side Deck 5/5:
Hurts Meta, can stop off decks with the Gameciels and generic stopping cards such as Dimensional Barrier.
Card Knowledge 4/5:
Knew Infinity and how to try and bypass him, knew his own cards, what they did. Sided out the Fiendish though, which would have stopped Nebra Disk or Golden Jet from opening search enging or making Infinity.
Total points: 33/50
Cyber Core = 0-25
Cyber Drei = 26 - 42
Cyber Twin = 43 - 48
Cyber Infinity = 49 - 50