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 Fast effects

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Posts : 172
Join date : 2013-05-04
Location : Orlando, Florida

Character sheet
RP Character: X
RP Dorm: None
RP Deck: Unknow

PostSubject: Fast effects    Sun Jun 02, 2013 8:44 pm

im gonna talk about fast effects teachers dont do nothing but talk so i will do the work making lessons

Fast Effect cards are essentially anything Spell Speed 2 or higher (Quick-effect Monster Effects, Quick-Play Spell Cards, and any Trap Card). No longer will Priority be in effect! We’ll clarify how some of this will work out, assuming we do understand the flow chart below:

Example #1: Player 1 (Turn Player) synchro summons a Scrap Dragon while Player 2 has 2 face down spell/traps (Turn Player does not start a chain). Nothing is triggered, therefore Player 1 can activate a fast effect (anything Spell Speed 2 or higher). If Player 1 does not, Player 2 may, and activates Bottomless Trap Hole, thus starting a chain. Under Fast Effect ruling, Scrap Dragon would not be able to activate its effect to destroy one card on each side of the field due to its ignition effect being Spell Speed 1.

Example #2: Player 1 (Turn Player) activates Pot of Duality, effectively starting a chain. Player 2 can continue that chain by activating Magic Jammer. Player 1 would retain the right to play a card first in this case.

Just to clarify, the turn player is still capable of playing a card first to start the chain, however, activating Speed 1 effects in response to summoning or non-chain-starting effects are out. Also, Fast Effect ruling doesn’t prevent the actions of trigger effects (i.e. “If this card is summoned, banish 1 target” would still apply even if Bottomless Trap Hole was activated in response to the monster’s summon.)

this image explains it better


you teacher -jesse.
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PostSubject: Re: Fast effects    Tue Jun 04, 2013 3:25 pm

Looks good. Maybe a possible more in depth, with actual examples, such as playing out amove with actual cards, so that people know what they can and cannot do.

Aside from that, looks good. Well done.
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