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 Creative Deck Strategy:Burgesstoma

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PostSubject: Creative Deck Strategy:Burgesstoma   Mon Aug 22, 2016 10:50 am

Hello guys!This is an article that i will write about creative,unusual,troll and unique decks that either you have never seen or thought.I will write one article about an archetype every week.Today i will check a unique archetype that never came to the competetive play but it will be a nice archetype for creating some nice combos with other good archetypes.This archetype is made of trap cards that act as monsters and can be special summoned from the graveyard when a trap card(any trap card) is activated on the field.When they are summoned they are all treated as aqua type,water attribute monsters.

Soo im gonna be honest...The pure burgesstoma deck is not enough good for even having fun while dueling someone else.
So im gonna be concentrated on making some hybrids with this archetype and mixing it with some other archetypes.

....................Volcanic Burgesstoma................

Burgesstoma and Volcanics work very nicely together on their own. They both have great draw engines in Pikaia and Blaze Accelerator Reload, and the low monster count ensures you're going to be hitting your key traps early on.Furthermore, Marella to send Blaze Accelerator Reload from the deck is just a beautiful play - setting up a free Raigeki and 1500 on your opponent's turn for free.
As for Iris, the Earth Mother - she is essentially a T.G Hyper Librarian in the maindeck. As you make your plays, Iris will extend them simply by being on the field and giving you additional draws. Lightning Punisher is added alongside of her because when you have both of them out on the field you'll be able to complete 2/3 of the necessary chain links just through their effects. Punisher is also great because he'll be able to pop your opponent's cards very effectively during their turn for easy disruption.
Reasoning and Monster Gate are added to set up Burgesstoma traps in grave and get either Rocket or Iris / Punisher very early. Scattershot is a decent hit off of them because he can be used for Opabinia - though it will make the Raigeki effect of his offline. The worst Reasoning / Monster Gate target is Volcanic Shell, but even then it's still going to be minor tribute fodder.
If you want the deck profile check this(https://gyazo.com/67738f0bb7eec43819e82b697cd0e23c).

......................Burgesstoma Shaddoll....................

So Shaddoll was an archetype that dominated in the 2015 format,it consists of flip monsters and powerful fusion monsters.
It does also have the ability to Fusion summon by sending fusion materials from the deck to the graveyard by Shaddoll Fusion so it is pretty much a nice deck. Anyhow, Shaddoll used to be an extremely multi-faceted theme before the recent TCG Forbidden/Limited list, and there were so many different ways to run the deck. Lightsworn, Performage, Gem-Knight, Spirits etc, all of them revolved around the LIGHT attribute. So now, let’s take a step back and let the other attributes shine, like WATER! El Shaddoll Anoyatyllis is absolutely amazing, and she is even better when you factor in pretty much 100% accessibility to her via a suite of Trap cards. The best part about this build isn’t just the Traps and the fusions, but rather the fact that Shaddolls innately have a Level 2 Tuner monster… that can keep summoning itself back to the field.Because Quilbolt Hedgehog exists, and Level 2 Tuner + Quilbolt + Burgesstoma equals… yup, that’s gonna rack up some pretty good XYZ summon capabilities. One other thing to note is the specific Burgesstomas you should be running in this build. Obviously, Burgesstoma Dinomischus is amazing, since it triggers Shaddoll effects while banishing opponent’s cards, but the other key player in this build is Burgesstoma Marrella, who just happens to be able to send Shaddoll Core from the deck to get back your Fusion Spell…. which is definitely needed in this day and age of the limited El-Shaddoll Fusion.
Deck profile(http://i.imgur.com/edrvcls.png).If you’re still interested in messing around with this, there is plenty of wiggle room! Tech in a Plague, a Pero Pero, perhaps even a few stranger cards, such as Dark Renewal.
......................BurgessFrog.........................

This deck is easily considered the absolute best at getting out the Xyz Bosses in the first place. Even pure Burgesstoma wishes that it had something like Ronin in order to keep the Xyz monsters flowing. What also makes this deck important, is that the Frog monsters already have some pretty decent synergy with each other. You only need to get to Swap Frog to make that portion of the deck live, as Swap will slowly build up turn after turn everything you possibly need from the Frog end of the spectrum. This basically makes your deck a slow starter, with the ability to explode to a completely full field in a single turn. This is also probably the best ‘Burgesstoma Engine’ build featured in this article to use Wetlands, since the monsters can actually make a decent benefit off of the Field Spell also! Remember, it was originally intended for Frogs! Frogs are extremely good at setting up without losing any card advantage; therefore, the entire point of the Burgesstoma here are to provide the win condition and actually generate the advantage needed to win a duel. Also – remember that Burgesstoma Leanchoilla is great particularly with the Frogs since he can return a banished Swap or Dupe in order to give yourself another Ronintoadin summon down the road!
Deck Profile(http://i.imgur.com/gKGvLla.png).

.........................Shiranui-Burgess............................

when you hear Zombie archetype, that immediately should make you think of Uni-Zombie, one of the most powerful type-centric tuners ever printed. Not only does Uni allow you to start snowballing Mezuki, through the lovely effect of Omega, but it also allows you to have some level versatility when Synchro Summoning. So to be clear, this deck seems extremely self-sustaining, the Burgesstoma are actually just an addition to the already functional and powerful theme.The benefits to running Burgesstoma in here begin to start piling up once you realize the strengths of Shiranui. In particular, the Shiranui Trap card, Shiranui Style: Swallow Sword, which serves as a Icarus Attack for Zombies. That also happens to banish a Shiranui from the deck, that then gives you access to your Shiranui effects. So how do the Burgesstoma fit into this picture?these Trap cards serve as additional defensive capabilities for the deck. If you are running a deck that abuses the heck out of Omega, you are going to be leaving your Monster zones wide open a lot in the early stages of a duel. Open Monster zones lead to fast OTKs, especially when it comes to certain matchups. However, the Burgesstoma give you a bit more leeway in your responses: For example, if your opponent attempts to attack for game, use one of your Burgesstoma Traps, then summon back another from the Graveyard. Even if you did not have had a good counter to actually stop the attack, you did prevent yourself from outright losing the duel then and there. And that’s important when you have powerful Synchro bosses waiting to arrive on the drop of a dime.Now that’s just one advantage to this build. The second, and potentially more important advantage, is the deck’s access to Quilbolt Hedgehog, just like our first variant. Just like Shaddoll Falco, Cursed Katana Shiranui can easily be Special Summoned back to the field time and time again, either with the effect of Bujinki Amaterasu or Mezuki, and therefore you have a steady stream of Tuner recursion. In addition, if you are really feeling the Zombie, you could even try running Plaguespreader Zombie as well, who has his own form of returning from the Graveyard turn after turn, especially when combined with Quilbolt. At the end of the day, this is a really neat introduction to the Shiranui theme, and you may even find that the compatibility between Dinomischus and Uni-Zombie, Leanchoillia and Mezuki, and Olenoides and Swallow Style actually give you the confidence to take on any opponent. And the best part of all, this deck has an AMAZING Pendulum matchup!
Deck Profile(http://i.imgur.com/Ej0E18E.png).
You can build many more different decks with Burgesstoma like:Ojama Burgesstoma, Atlantean Burgesstoma, Pure Burgesstoma, Dark World Burgesstoma, BurgesstAroma, Burgesstoma Chain Burn, Burgesstoma Shark, Aqua Actress Burgesstoma, Raidraptor Burgesstoma.

So guys never say that Burgesstoma is a shitty deck that can't add something into the current meta.





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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Mon Aug 22, 2016 11:04 am

I appreciate your comment.Thank you mate.
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Mon Aug 22, 2016 1:35 pm

This is a fantastic article and all of these decks look like they would be fun to try out and see how they work! Thanks for the break downs!
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Mon Aug 22, 2016 1:37 pm

Check the other one when i post ill be posting about an archetype ever week.
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Mon Aug 22, 2016 1:44 pm

Will do man thanks!
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Mon Aug 22, 2016 3:05 pm

An Archetype every week? That sounds fun
#HorrorForTeacher?
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Mon Aug 22, 2016 6:19 pm

that hashtag though #horrorforteacher
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Mon Aug 22, 2016 6:27 pm

Lol i laughed a lot 'bout that
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Mon Aug 22, 2016 6:34 pm

good Wink laugh more Senpai
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Mon Aug 22, 2016 6:51 pm

All together mate, all together
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Tue Aug 23, 2016 5:21 pm

Why you gotta laugh Q_Q
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Wed Aug 24, 2016 6:20 am

Bcuzz the hashtag was funny
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PostSubject: Re: Creative Deck Strategy:Burgesstoma   Today at 2:57 am

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